Originally Posted by SDPhantom
The objective "blobs" are part of the minimap rendering and not a texture we can modify.
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No they're not, we can modify them.
Lua Code:
Minimap:SetQuestBlobRingScalar(0)
That's the one that you're probably after, although there's also these:
Minimap:SetQuestBlobInsideAlpha()
Minimap:SetQuestBlobInsideTexture()
Minimap:SetQuestBlobOutsideAlpha()
Minimap:SetQuestBlobOutsideSelectedTexture()
Minimap:SetQuestBlobOutsideTexture()
Minimap:SetQuestBlobRingAlpha()
Minimap:SetQuestBlobRingScalar()
Minimap:SetQuestBlobRingTexture()
Minimap:SetArchBlobInsideAlpha()
Minimap:SetArchBlobInsideTexture()
Minimap:SetArchBlobOutsideAlpha()
Minimap:SetArchBlobOutsideTexture()
Minimap:SetArchBlobRingAlpha()
Minimap:SetArchBlobRingScalar()
Minimap:SetArchBlobRingTexture()