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03-23-11, 07:25 AM   #421
Lily.Petal
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Originally Posted by haylie View Post
Why is your chat box in the middle of the screen?
Just my own preference, for friends that I gave the UI too, the chat box is down on the bottom left, but for myself, I find it easier on my eyes to have it higher.

Originally Posted by harizon View Post
In my continuing effort to learn putting together a UI, this is my latest offspring.
Not reinventing the wheel. Merely taking a square piece of metal and hitting it until it sorta looks round-ish.
Only problem I have with yours, is the shadow around the text after you have Monochrome on, (imo) I find it not so appealing. :O
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03-23-11, 08:40 AM   #422
harizon
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Originally Posted by Lily.Petal View Post
Only problem I have with yours, is the shadow around the text after you have Monochrome on, (imo) I find it not so appealing. :O
I briefly attempted to remove it, couldn't find it in AzCastbar. Haven't looked into Skada yet, but I agree, it's just something I haven't gotten to yet.
 
03-23-11, 02:57 PM   #423
Nerielle
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Raid shot. Whole bunch going on. SCT(D), DBM, sFilter, casting, target.
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03-23-11, 03:02 PM   #424
Nerielle
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Originally Posted by harizon View Post
In my continuing effort to learn putting together a UI, this is my latest offspring.
Not reinventing the wheel. Merely taking a square piece of metal and hitting it until it sorta looks round-ish.
I do very much like this. What are you using for your UFs? And what is the, I am guessing, xp bar at the bottom?
 
03-23-11, 03:07 PM   #425
Dawn
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Originally Posted by Nerielle View Post
Raid shot. Whole bunch going on. SCT(D), DBM, sFilter, casting, target.
Seems like your target already only shows your own debuffs, using sFilter doubles the information. On top of that you seem to be using 2 timers - possibly one through omnicc and one through the unitframes themself - on your target. I'd say get rid of one sort of timers, get rid of sFilter and increase target debuffs size instead (if that's why you are using sFilter).

That minimap instance difficulty flag ...

Can you really read that combat text? I mean it's barely visible on a screenshot, how is it readable in action? Just curious.
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03-23-11, 03:26 PM   #426
Nerielle
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Originally Posted by Dawn View Post
Seems like your target already only shows your own debuffs, using sFilter doubles the information. On top of that you seem to be using 2 timers - possibly one through omnicc and one through the unitframes themself - on your target. I'd say get rid of one sort of timers, get rid of sFilter and increase target debuffs size instead (if that's why you are using sFilter).

That minimap instance difficulty flag ...

Can you really read that combat text? I mean it's barely visible on a screenshot, how is it readable in action? Just curious.
I mostly had sFilter cause it showed a couple things that the UFs weren't showing. So I may just get rid of the UF debuffs instead, or find out why they're not showing everything.

I don't know how to get rid of the flag?

And I can, when I'm looking for what I need, though any suggestions to how to change it or to a better font, are welcome. Even a pixel font that will look nice bigger. I just wanted to keep the fonts as simple as possible.
 
03-23-11, 03:32 PM   #427
Aprikot
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Originally Posted by Nerielle View Post
... any suggestions to how to change it or to a better font, are welcome. Even a pixel font that will look nice bigger. I just wanted to keep the fonts as simple as possible.
Pic0 looks great as combat text imo (16pt).
 
03-23-11, 04:09 PM   #428
harizon
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Originally Posted by Nerielle View Post
I do very much like this. What are you using for your UFs? And what is the, I am guessing, xp bar at the bottom?

Thanks! The UFs are Stuf, and the xpbar is bXP.
 
03-23-11, 04:21 PM   #429
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Originally Posted by Aprikot View Post
Pic0 looks great as combat text imo (16pt).
Appreciated, thank you
 
03-23-11, 04:36 PM   #430
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My current Tukui Edit (W.I.P)
Still not satisfied with it :/
Need ideas and feedback!


 
03-23-11, 05:27 PM   #431
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Originally Posted by Sniffles View Post
My current Tukui Edit (W.I.P)
Still not satisfied with it :/
Need ideas and feedback!
I think the layout is beautiful. A slightly convex unit frame texture, and one pixel borders would be my taste.
 
03-23-11, 08:44 PM   #432
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My fotw wip. I like the look of health-only bars, but haven't figured a good alt way of showing power yet.
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03-23-11, 09:36 PM   #433
Nerielle
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Originally Posted by Aprikot View Post
My fotw wip. I like the look of health-only bars, but haven't figured a good alt way of showing power yet.
I like suggested percentage, but see you already have that shown haha. Not sure otherwise. The percentage looks fine though.

Last edited by Nerielle : 03-23-11 at 09:41 PM.
 
03-24-11, 12:15 AM   #434
Necrophgst
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Originally Posted by Aprikot View Post
My fotw wip. I like the look of health-only bars, but haven't figured a good alt way of showing power yet.
What are those name plates from, that's hot.
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03-24-11, 01:01 AM   #435
Aftermathhqt
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Originally Posted by Aprikot View Post
My fotw wip. I like the look of health-only bars, but haven't figured a good alt way of showing power yet.
Cool nameplates i like ze colors!
 
03-24-11, 01:37 AM   #436
karmamuscle
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Originally Posted by Necrophgst View Post
What are those name plates from, that's hot.
Originally Posted by Game92 View Post
Cool nameplates i like ze colors!
Looks alot like dNamePlates.
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03-24-11, 02:05 AM   #437
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Originally Posted by ckramme View Post
Looks alot like dNamePlates.
I almost have the same once.

http://www.wowinterface.com/download...ameplates.html
 
03-24-11, 02:13 AM   #438
karmamuscle
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Originally Posted by Game92 View Post
True, could be those too.
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03-24-11, 08:47 AM   #439
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Originally Posted by Game92 View Post
Yeah I'm using Headline. I'm shooting for class/reaction colored name text, but not as easy as I thought at first. I'll get it eventually. :/
 
03-24-11, 09:26 AM   #440
SRCarebear
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What are your opinions on these two colour schemes?
Spent a little while this morning messing around with it but I'm not sure whether I like the normal class colour scheme or the greyed / class colour scheme.

The UI is bugging the hell out of me again which means there's something wrong with it but I can't quite figure it out. I'll find it eventually.
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