I'm not sure if oUF disables the default player buffs if you add the "create_buff" function call of oUF_simple to the player style function.
You need to know how oUF layouts work. Check the function that creates the target style. It has a function call to create the buff frames. Add the call to the player style function aswell. Additionally you may need to adjust the buff function aswell in case of [if unit == "target"] conditions.
In my layouts nearly every unit has its own style function which gets activated next to the unit spawn point. That style functions calls all the funtions needed for that unit (castbar, portrait, buffs, debuffs, icons and so on).
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Last edited by zork : 11-06-09 at 07:47 AM.
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