For starters... this is the last planned release of the Beta 4. Unless some major bug crops up, there will be no more releases for the next couple of weeks. I expect to have an Alpha release of 5.0 ready for e-mail distribution to nUI's supporters and language translators in two weeks, give or take, and that will be the first version of nUI with full support for customizing the layout (no... that does not mean a GUI layout tool, it means full support for one and full support for creating downloadable alternate layouts for nUI).
As with other nUI alpha releases prior to this upcoming one, the 5.0 will be available only via direct e-mail to nUI's supporters until it is ready for Beta. It is my expectation that, once released, Beta 5 will quickly become the first official release candidate for nUI... we'll finally shed the beta moniker ~yaay~
On to this update.... READ THE PATCH NOTES!!!!!!!!!! Lots of new slash commands!!!
Key features in this update... the cooldown bar is back! Yaay! And much improved including a message alert for ready spells and an alert sound. Also, map coordinates have been added to both the main world map and the battlefield minimap. Another key feature is the ability to limit the maximum number of auras displayed... raiders should be happy with that.
As always, please report any bugs you come across at the official support site at
http://www.wowinterface.com/forums/s...ad.php?t=16845 if at all possible. Otherwise, bugs can be reported on any of the nUI comment boards or via direct e-mail to me at
[email protected]
The current release is (or will be) available for download at any of the following locations...
My continued thanks to everyone for their support!
How you can help support nUI's continued development: I am currently trying to recover from 14 months of unemployment and with over $20,000 in debt (unpaid mortgage payments, loans, etc.), every penny makes a serious difference. Your contribution of $5, $10, $20 or more to support the ongoing development of nUI would be greatly appreciated. Please visit https://www.paypal.com/cgi-bin/websc...tton_id=681357 to make a donation now!
Lastly, please vote for nUI and add it to your favorites list... it helps nUI get more exposure. Thanks for your support!
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Version 4.15.00 (Beta)
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* Added a new slash command '/nui hud cooldown' which toggles the display of the in-HUD
cooldown bar on and off. When the bar is disabled both the spell ready messages and
spell ready sounds are disabled as well. By default the cooldown bar is enabled.
* Added a new slash command '/nui hud cdalert' which toggles the display of spell ready
messages on and off in the HUD. By default, when a spell's cooldown expires and the
spell transitions to a ready state, a text message is displayed over the cooldown bar
while that bar is enabled. This option will toggle those messages on and off.
* Added a new slash command '/nui hud cdsound' which toggles the playing of an alert
sound when a spell transitions from on cooldown to ready to bring the player's attention
to the fact that a new spell is ready. By default this feature is enabled when the
cooldown bar is enabled. This option allows the player to toggle that sound off.
* Added a new slash command '/nui maxauras {n}' where {n} is a number from 0 to 40. This
command limits the number of buffs and debuffs that are displayed to a maximum of
whatever value is chosen. Setting '/nui maxauras 0' will turn off all aura displays.
The default for the player, target, player's pet and vehicle is the maximum number of
auras that can exist on a unit: 40 -- this aura list always begins with any temporary
weapon buffs the player has and then is followed by the remaining auras starting with
those that will expire soonest... setting '/nui maxauras 10' would limit the display
the eight to ten auras that will expire soonest based on how many weapon enchants the
player has.
* Added a new slash command '/nui mapcoords' to toggle display of the world map player
and cursor map coordinates on an off. The default setting is on.
* Added a cooldown bar with spell ready message alerts and spell ready sounds to the
HUD... this new bar shows spells that are currently on cooldown with a timer. When
a spell's cooldown finishes, a ready message with the spell name is displayed over
the bar and a sound played. Slash command options are provided to disable the cooldown
bar, the ready messages and ready sound.
* Fixed a logic error in nUI_UnitAura that caused weapon buffs to appear in the player's
debuff list
* Changed the default location of the quest watch frame to the top left of the screen
* Changed the default location of the achievement watch frame to the bottom left of
the quest watch frame
* Added test for presence of QuestHelper and relocated the achievement watch frame to
the bottom of the QuestHelper frame when loaded so achievements are not overlayed
by QuestHelper.
* Fixed a logic error in the nUI frame rate and latency indicators that left them
active while the console was hidden
* Fixed a logic error in the nUI_Movers module that would cause nUI to throw errors on
login if the player deleted the ["MoverAnchors"] element from their nUI.lua saved vars
* Modified DK runes to fade when on cooldown
* Modified party and raid unit frames to only display (de)buffs that have expiration
timers... pally auras, DK presences, etc. are not displayed on the party or raid
unit frames as they do not need recasting and cannot be dispelled. Eliminating these
auras from the party and raid unit frames reduces the number of auras displayed on
the unit frame and better highlights the status of buffs and debuffs that can and
will expire or can be cleansed.
* Added player and cursor map coordinates the world map
* Added cursor coordinates to the battlefield minimap
* Added time remaining on PvP flag to the player unit frame tooltip
* Added a PvP flag timer to the unit frames
* Updated German localization file (with thanks to Wavebow)
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Known Issues in nUI...
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-- WotLK issues still outstanding
* When using the mounts that can carry vendors, the dismount button is not being displayed
in nUI (note: until this gets fix, you can right-click the aura to dismount)
-- generic issues outstanding
* Double casting a spell cancels the casting bar
* Button bag "x" is not working correctly
* If you remove a fubar top panel, the nUI top panel redraws to the middle of the screen.
It is full width and takes up about 20% of the middle of the field of view vertically.
* Enabling the "Use UI Scale" option in the Bliz video configuration menu blows up
nUI's layout and scaling. For now... just uncheck this option until I can fix it.
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Known compatibility issues with third party mods...
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* Guild Event Manager is moving its minimap button back to the minimap out of the button
bag whenever the player clicks on it. A minute or so later, nUI's button bag logic
will see the button moved and return it to the button bag.
* Carbonite is having issues updating the directional arrow when the minimap and/or
battlefield minimap is hidden in the info panel
* Poison Pouch mod minimap button is missed by button bag
* Alpha Map minimap button is not scaling correctly in button bag
* nUI and Capping are not playing well... Capping's modification of the battlefield
minimap is interfering with nUI's info panel management of the map
* Titan Panel is causing an error when the bottom bar is enabled
* Titan panel mouseover tooltips are not compatible with nUI's fixed position
tooltip option
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Known Bliz / nUI compatibility issues...
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* Right clicking a unit frame and selecting "set focus" taints in combat == this is
a known bug since WoW 3.0.2 and is beyond nUI's control. Hopefully Bliz will address
it in the next patch (or two or three or twenty). You can target the desired focus
and then type '/focus' to aquire a focus frame until Bliz resolves this issue.
* Switching between windowed and non-windowed mode breaks nUI's textures and HUD -- this
is caused by a known Bliz bug in their video driver code and applies only to certain
graphics cards and video drivers. It is nearly random in terms of which mods it will
impact... anything from very complex to completely trivial mods are broken by this
bug but it is always mods that use custom textures. There is no fix. The only
workaround is to (a) avoid switching between windowed and non-windowed modes as much
as possible and use '/nui rl' to reload the user interface when it gets broken. It is
worth noting this bug affects Macs most often, but also impacts some PCs (such as
mine). This bug has been a round a very long time and no telling if or when it will
ever be fixed.
* If your mouse buttons 4 and 5 do not work for click-casting on unit frames, make
sure your mouse driver is sending mouse button clicks and not key presses. You can
do this by going to the key binding interface and trying to bind autorun to mouse
button 4. If the key binding does not say "Button 4" or "Mouse Button 4" then the
issue is your mouse driver or driver settings. Bliz does not support key-presses
as mouse clicks directly and mods like Clique cannot detect key presses in that way.