Wrote myself a classbar module based on classicons.
Lua Code:
--CreateClassBar
local function CreateClassBar(self)
local s = CreateFrame("StatusBar", nil, self)
s:SetStatusBarTexture(mediapath.."statusbar")
s:SetHeight(self:GetHeight()/5)
s:SetWidth((self:GetWidth()-5)/2)
s:SetPoint("BOTTOMRIGHT",self,"TOPRIGHT",0,5)
--bg
local bg = s:CreateTexture(nil, "BACKGROUND")
bg:SetTexture(mediapath.."statusbar")
bg:SetAllPoints(s)
bg.multiplier = 0.3
s.bg = bg
--references
self.ClassBar = s
end
Module:
https://github.com/zorker/rothui/blo.../rClassBar.lua
How it looks: (the small bar above the player unitframe is the classbar. In this case combo points)
More:
http://imgur.com/a/A5zIz
http://imgur.com/a/EA4Dh