Originally Posted by Astryl
Actually, in case anyone else wants to try it, here's what I've got currently. I haven't raided with this, or farmed more than a few mobs, so no garuntees that it works right...
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Thanks for the input.
I have made many updates to the (soon to be released) v0.6, including the default config and special cases. Hopefully they'll be more to your liking.
A couple of notes:
Because I have a hud that shows energy and combo points, I don't see the point in showing [bite, rip, shred, swipe] ready icons, so these won't be in the default config (which can be changed). However, I did add the combo points check in case those finishing moves are added to the config.
Similarly, mangle(cat) won't show up as ready for the same reasons... (unless the target doesn't have any mangle (cat or bear)). mangle(bear) will of course always show if ready.
I understand why you check Maul < 50 rage... but for now, I've set it to < 25 because I know some people prefer different tanking styles. I might make this configurable in the future.
(previously this was not checked at all, so it defaulted to behaving like <10).
fff and ff now check for each other before showing ready.
I added your changes for demo roar/shout/CoW... to all 3 classes thanks.
Also in 0.6,
There is now a lacerate/sunder counter/countdown.
Spells not ready just due to only GCD will be greyed out instead of gone.
Mouseover support added.
In general, I have tried to update the special cases to cover enough cases that they won't need to be manually modified. In the future I hope to supply a configuratoin options to "tweak" the specials cases where desired.
Lots of other minor changes I forget.