Originally Posted by zork
Lightspark have you worked with the new Blizzard functions to create a smooth statusbar already?
An example would be nice.
|
I tried mixing in their mixin for testing, but I had to use their methods to set values, that's not something I wanted to do, so I came up w/
this, may tweak it a bit more though.
It overrides existing setters, sorta oUF_Smooth style, hehe. It also addresses few annoyances of blizz implementation (that's subjective thingy), it adjusts bar's current value, when you set new min/max values, so you have much more fluid animation, if any, cuz 100% filled bars stay ~100% filled, instead of popping out of nowhere
But I should test it a bit more, there might be bugs.
I didn't alter their "smoother", I like the way it works, except mentioned bug, so all props to guy(s), who wrote it.