The Debuff from a glyphed Avengers Shield is lingering on top of the minimap when it should be above the target frame. (see attached image)
Information:
Class: Protection Paladin with Glyph of Dazing Shield
Addons: just Blizzardsstuff and those that came with RealUI Beta
Some Error From Bugsack I got while fighting mobs in the southern half of Gorgorond:
Code:
32x Skada\modules\Debuffs.lua:153: Division by zero
Skada\modules\Debuffs.lua:153: in function <Skada\modules\Debuffs.lua:125>
Skada\modules\Debuffs.lua:215: in function `Update'
Skada\Skada-r567.lua:1842: in function `?'
...faceGrid2\Libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <...faceGrid2\Libs\AceTimer-3.0\AceTimer-3.0.lua:36>
Locals:
self = <table> {
SetDefaultModuleLibraries = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:398
Enable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:325
NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:266
Update = <function> defined @Skada\modules\Debuffs.lua:214
EnableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
GetModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:241
IterateEmbeds = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
IsModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:248
defaultModuleLibraries = <table> {
}
SetEnabledState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
baseName = "Blizzard_CombatLog"
enabledState = true
scanned = true
defaultModuleState = true
moduleName = "Buff uptimes"
GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:310
metadata = <table> {
}
Disable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:345
IterateModules = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:468
name = "Skada_Buff uptimes"
SetDefaultModulePrototype = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
orderedModules = <table> {
}
SetDefaultModuleState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:418
DisableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
}
win = <table> {
changed = false
metadata = <table> {
}
selectedset = "current"
dataset = <table> {
}
selectedmode = <table> {
}
bargroup = SkadaBarWindowSkada {
}
db = <table> {
}
usealt = true
display = <table> {
}
history = <table> {
}
}
set = <table> {
healingabsorbed = 0
_playeridx = <table> {
}
dispells = 0
ccbreaks = 0
time = 0
interrupts = 0
damage = 3925
players = <table> {
}
deaths = 0
mobs = <table> {
}
mobtaken = 3925
healing = 0
starttime = 1407649904
power = <table> {
}
overhealing = 0
shielding = 0
name = "Current fight"
mobname = "Heartsting Pollinator"
damagetaken = 0
mobhdone = 0
last_action = 1407649904
mobdone = 0
}
updatefunc = <function> defined @Skada\modules\Debuffs.lua:125
And 2 minor change requests:
a) put the Garison minimap button with the other minimap buttons please, maybe make it visible for a short while when/if it would flash, if that is possible
b) bartenders cooldown overlay is a bit to bright at least for my tastes and its cooldown doesn't seem to be that reliable, but that prolly is just the lagging server
Edit 1: After playing in an area that was a little more crowded I think its all debuffs that end up in the upper left corner, additionally they cover each other as if they are all anchored to the top left most point of uiparent. (seen Frostbolt, Frozen Orb, Censure (Judgement from Seal of Truth) and Execution Sentence up there so far.
Edit 2: The descriptive Texts in the rewards section of both the quest accept and quest hand in frames are too dark. (see lower half of the 2nd image)
Edit 3: And another error, might be related to Edit 2 or to this:
Noticed that the highlighting for the selected questreward is not showing up, selecting itself and then finishing the quest still works fine though. Quests I noticed this on were 2 of the Wanted: ... Quests in Talador on the alliance side (the bird and the riverbeast one, forgot the names sorry)
anyway this is what bugsack caught:
Code:
14x Aurora\aurora-6.0.lua:2084: attempt to index field '?' (a nil value)
Aurora\aurora-6.0.lua:2084: in function <Aurora\aurora.lua:2082>
Aurora\aurora-6.0.lua:2089: in function <Aurora\aurora.lua:2088>
[C]: in function `SetPoint'
FrameXML\QuestInfo.lua:12: in function `QuestInfoItem_OnClick'
[string "*:OnClick"]:9: in function <[string "*:OnClick"]:1>
Locals:
self = QuestInfoItemHighlight {
0 = <userdata>
SetPoint = <function> defined =[C]:-1
}
clearHighlight = <function> defined @Aurora\aurora.lua:2082
r = 0.96
g = 0.55
b = 0.73
And one more for Bartender:
The Cooldown overlay ignores the visible state of the bar, only noticed that during combat not sure if it shows up out of combat (see image 3)