Hey there,
I am currently on my journey into addons in WoW again
I have come decently far by using my little actuall lua knowledge but depend highly on just thinking about what i am seeing in the code and adjusting it to what i understand will do stuff that i want to change.
So in total my actuall knowledge if about nonexistence but with logically thinking i get somewhat far.
I want to try to adjust
bunitframes to my likings and hope you may help me with that and maybe i may learn alot from that. But please keep it simple and clear so even someone like me - a totally noob
- may understand why and what you are doing.
So my first few things i want to have happen are the followings:
1) remove total health value only from playerframe and remove total power value only from target frame:
I have done a very simple solution by just moving these values out of the way as my out commenting on the parts i did screwed up everything.
As i do not like such "bad code" in my addons i'd like to fix it "cleanly" by removing the parts i do not like instead of moving them out of my screen.
I have done:
Code:
if self.panel then
self.health.value = self.health.value or self.health:CreateFontString(fname..'healthbarvalue', 'OVERLAY', 'GameFontNormal')
self.health.value:SetFont(defaultfont, (NATIVE_FONT_SIZE-1) * frameScale)
if self.panel then
if self.unit =='player' then
self.health.value:SetPoint('LEFT', self.panel, 'LEFT', gap*2, 5000) -- 5000 was 0
elseif self.unit == 'target' then
self.health.value:SetPoint('RIGHT', self.panel, 'RIGHT', -gap*2, 0)
else
self.health.value:SetPoint('RIGHT', self.panel, 'RIGHT', -gap*2, 0)
end
else
self.health.value:SetPoint('TOPLEFT', gap*2, 0)
self.health.value:SetPoint('BOTTOMRIGHT', -gap*2, 0)
self.health.value:SetJustifyH('RIGHT')
end
end
as well as:
Code:
if self.panel then
self.power.value = self.power.value or self.power:CreateFontString(fname..'powerbarvalue', 'OVERLAY', 'GameFontNormal')
self.power.value:SetFont(defaultfont, NATIVE_FONT_SIZE * frameScale)
if self:GetHeight() > 30 then
if self.panel then
self.power.value:SetFont(defaultfont, (NATIVE_FONT_SIZE-1) * frameScale)
if self.unit =='player' then
self.power.value:SetPoint('RIGHT', self.panel, 'RIGHT', -gap*2, 0)
elseif self.unit == 'target' then
self.power.value:SetPoint('RIGHT', self.health.value, 'LEFT', -gap*2, 5000) -- 5000 was 0
else
self.power.value:SetPoint('RIGHT', self.health.value, 'LEFT', -gap*2, 0)
end
else
self.power.value:SetPoint('TOPLEFT', gap*2, 0)
self.power.value:SetPoint('BOTTOMRIGHT', -gap*2, 1)
self.power.value:SetJustifyH('RIGHT')
end
end
end
2) I want to lift up the special power bar a bit (about 2-4 px)
I have done:
Code:
if self.orbs == nil or self.orbs[vmax] == nil then
self.orbs = self.orbs or CreateFrame('frame', 'bOrbs', self)
local class_color = bUnitFrames.colors.class[class]
self.orbs:SetSize(14*vmax, 16)
for i=1, vmax do
local fname = 'bOrbs'..i
self.orbs[i] = self.orbs[i] or self.orbs:CreateTexture(fname..'tex', 'OVERLAY')
self.orbs[i]:SetTexture('Interface\\FriendsFrame\\StatusIcon-Offline')
self.orbs[i]:SetBlendMode('ADD')
self.orbs[i]:SetVertexColor(class_color.r, class_color.g, class_color.b)
if class == 'WARLOCK' then
local c_color = bUnitFrames.colors.WarlockPower[spec]
self.orbs[i]:SetVertexColor(c_color.r*1.3, c_color.g*1.3, c_color.b*1.3)
end
self.orbs[i]:SetSize(16, 16)
self.orbs[i].bg = self.orbs[i].bg or self.orbs:CreateTexture(fname..'texbg', 'OVERLAY')
self.orbs[i].bg:SetTexture('Interface\\FriendsFrame\\StatusIcon-Offline')
self.orbs[i].bg:SetVertexColor(.1,.1,.1)
self.orbs[i].bg:SetSize(16, 16)
if i==1 then
self.orbs[i]:SetPoint('LEFT')
self.orbs[i].bg:SetPoint('LEFT')
else
self.orbs[i]:SetPoint('LEFT', self.orbs[i-1], 'RIGHT', -2, 4) -- defaultvalue = -2, 0
self.orbs[i].bg:SetPoint('LEFT', self.orbs[i-1].bg, 'RIGHT', -2, 4) -- defaultvalue = -2, 0
end
self.orbs[i].bg:SetDrawLayer('OVERLAY', 6)
self.orbs[i]:SetDrawLayer('OVERLAY', 7)
end
self.orbs:SetPoint('CENTER', self.power, 'TOP')
end
Which gives me this:
And i do not know why.
I want to change more stuff but this will take some time so please keep checking back from time to time if you are willing to help me
Thx alot I appreciate your help immensly!