ok forget about the last error, it disappeared after using the correct version
now the only thing i have is:
Code:
Interface\FrameXML\RestrictedInfrastructure.lua:189: attempt to index local 'frame' (a nil value)
Stack trace:
-----------
Interface\FrameXML\RestrictedInfrastructure.lua:209: in function <Interface\FrameXML\RestrictedInfrastructure.lua:208>
Interface\FrameXML\SecureGroupHeaders.lua:727: in function <Interface\FrameXML\SecureGroupHeaders.lua:700>
Interface\FrameXML\SecureGroupHeaders.lua:1015: in function <Interface\FrameXML\SecureGroupHeaders.lua:923>
[C]: in function `Show'
[string "-- UnitFrame: win_Buffs:uf_self_buffbar..."]:66: in function <[string "-- UnitFrame: win_Buffs:uf_self_buffbar..."]:37>
...erface\AddOns\RDX\Windows\Layout_SingleUnitFrame.lua:270: in function <...erface\AddOns\RDX\Windows\Layout_SingleUnitFrame.lua:259>
Interface\AddOns\VFL\Core\Function.lua:63: in function <Interface\AddOns\VFL\Core\Function.lua:62>
Interface\AddOns\VFL\Core\Function.lua:63: in function <Interface\AddOns\VFL\Core\Function.lua:62>
Interface\AddOns\RDX\Windows\Obj_Window.lua:114: in function `LoadState'
Interface\AddOns\RDX\Windows\Obj_Window.lua:212: in function `SetupWindow'
Interface\AddOns\RDX\DesktopMgr\Obj_Desktop.lua:449: in function `hsig'
Interface\AddOns\VFL\Core\DispatchTable.lua:119: in function `Dispatch'
Interface\AddOns\RDX\DesktopMgr\Obj_Desktop.lua:938: in function `?'
Interface\AddOns\VFL\Timers\Schedulers.lua:144: in function <Interface\AddOns\VFL\Timers\Schedulers.lua:131>
this appears when i have a window open that contains a secure aura icon feature.
and another thing: there is some new type of "extraactionbar" that is used in the new raid-encounters. it contains a button with a special ability, but not like the "possess"-bar the ability does not replace your skills but is an additional skill you can use. this frame does not show, and since rdx is the only addon i have enabled currently its obvious that it somehow interferes with it.
the only thing i currently know about that frame is the button is named "ExtraActionButton1", since whe could use a /click ExtraActionButton1 macro to use the skill.