Originally Posted by Quokka
He Lily
Is that just the default font swap or do you back it up with some code, to get the outline / size as you wish
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Basically if I did the font swap, because my bars are scaled down a tad, the font would be as well. So I basically downloaded Fontifier, and went in and changed each of the settings it has because the script has more options.
FontStandard is my Pixel'ed font
the one with the + 2 is the actual Keybinding text. I needed something like this so that not every font looked horrible like my Stack font (if you look at my poisons)
Code:
-- Base fonts
self:SetFont(SystemFont_Tiny , FontSmall , SizeSmall , nil)
self:SetFont(SystemFont_Small , FontSmall , SizeSmall , nil)
self:SetFont(SystemFont_Outline_Small , FontSmall , SizeSmall , "OUTLINE")
self:SetFont(SystemFont_Shadow_Small , FontSmall , SizeSmall , nil)
self:SetFont(SystemFont_InverseShadow_Small , FontSmall , SizeSmall , nil)
self:SetFont(SystemFont_Med1 , FontStandard, SizeMedium, nil)
self:SetFont(SystemFont_Shadow_Med1 , FontStandard, SizeMedium, nil)
self:SetFont(SystemFont_Med2 , FontStandard, SizeMedium, nil)
self:SetFont(SystemFont_Med3 , FontStandard, SizeMedium, nil)
self:SetFont(SystemFont_Shadow_Med3 , FontStandard, SizeMedium, nil)
self:SetFont(SystemFont_Large , FontStandard, SizeLarge , nil)
self:SetFont(SystemFont_Shadow_Large , FontStandard, SizeLarge , nil)
self:SetFont(SystemFont_Shadow_Huge1 , FontStandard, SizeHuge , nil)
self:SetFont(SystemFont_OutlineThick_Huge2 , FontFancy , SizeHuge + 6, "OUTLINE")
self:SetFont(SystemFont_Shadow_Outline_Huge2 , FontFancy , SizeMedium, nil)
self:SetFont(SystemFont_Shadow_Huge3 , FontFancy , SizeHuge + 6, "OUTLINE")
self:SetFont(SystemFont_OutlineThick_Huge4 , FontFancy , SizeHuge + 6, "OUTLINE")
self:SetFont(SystemFont_OutlineThick_WTF , FontFancy , SizeHuge + 6, "OUTLINE")
self:SetFont(NumberFont_Shadow_Small , FontSmall , SizeSmall , nil)
self:SetFont(NumberFont_OutlineThick_Mono_Small, FontStandard, SizeMedium + 2, "OUTLINE")
self:SetFont(NumberFont_Shadow_Med , FontStandard, SizeMedium, nil)
self:SetFont(NumberFont_Outline_Med , FontStandard, SizeMedium, "OUTLINE")
self:SetFont(NumberFont_Outline_Large , FontStandard, SizeLarge , "OUTLINE")
self:SetFont(NumberFont_Outline_Huge , FontFancy , SizeHuge + 6, "OUTLINE")
self:SetFont(QuestFont_Large , FontFancy , SizeMedium, nil)
self:SetFont(QuestFont_Shadow_Huge , FontFancy , SizeHuge , nil)
self:SetFont(GameTooltipHeader , FontStandard, SizeMedium, nil)
self:SetFont(MailFont_Large , FontFancy , SizeMedium, nil)
self:SetFont(SpellFont_Small , FontSmall , SizeSmall , nil)
self:SetFont(InvoiceFont_Med , FontStandard, SizeMedium, nil)
self:SetFont(InvoiceFont_Small , FontSmall , SizeSmall , nil)
self:SetFont(Tooltip_Med , FontStandard, SizeMedium, nil)
self:SetFont(Tooltip_Small , FontSmall , SizeSmall , nil)
self:SetFont(AchievementFont_Small , FontSmall , SizeSmall , nil)
self:SetFont(ReputationDetailFont , FontSmall , SizeSmall , nil)
I basically just went in and fiddled around with it.
Originally Posted by carebear.
Looks much better with that font, imo (:
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I agree lol :P much better.