Originally Posted by Fizzlemizz
Ah, they moved party members to a FramePool
Try replacing
Lua Code:
for i=1, 4 do SizeName(_G["PartyMemberFrame"..i]) end
with
Lua Code:
for memberFrame in PartyFrame.PartyMemberFramePool:EnumerateActive() do SizeName(memberFrame) end
|
Thank you, it works! Now there are no errors!