Hey guys. I have been moving the action bars for a long time, but this last patch, 8.2, seems to ahve broken moving action buttons 1 -12.
I have an addon,
DejaView, that moves each set of bars, Action Buttons, multibar left and right, pet action buttons, stance buttons, etc. They all still work except for action buttons 1 - 12.
Here is a
short 20 second video that shows me attaching
MultiBarBottomLeftButton1 to a colored frame I made,
mbars, and then freely moving it around where I want. In chat you can see that dragging has been triggered and then OnDragStop it gets the position of the frame.
Then I change it to
ActionButton1 and show that it won't move, other buttons move around and the chat shows drag starts but no points are retrieved OnDragStop.
Below is a simple version of the code where I create the colored frame to attach the buttons to. Change the frame in the last three lines between MultiBarBottomLeftButton1 and ActionButton1 to see how they behave differently.
Any help is appreciated.
Cheers!
Code:
local mbars=CreateFrame("Frame", "mbars", UIParent)
mbars:SetFrameStrata("HIGH")
mbars:SetClampedToScreen(true)
mbars:SetMovable(true)
mbars:SetUserPlaced(true)
mbars:EnableMouse(true)
mbars:RegisterForDrag("LeftButton")
mbars:SetWidth(476)
mbars:SetHeight(36)
mbars:Show()
mbars:ClearAllPoints()
mbars:SetPoint("CENTER", "UIParent", "CENTER", 0, 0)
mbars:SetScript("OnDragStart", function(self)
self:StartMoving()
self:SetUserPlaced(true)
print("DragStart")
end)
mbars:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
self:SetUserPlaced(false)
point, relativeTo, relativePoint, xOfs, yOfs = self:GetPoint()
if ( relativeTo ) then
relativeTo = relativeTo:GetName();
else
relativeTo = self:GetParent():GetName();
end
-- These are debugging messages for the frame points
-- Un-comment them to help debug
point = point
relativeTo = relativeTo
relativePoint = relativePoint
xOffset = xOfs
yOffset = yOfs
print(point,relativeTo,relativePoint,xOffset,yOffset)--Debugging
end)
local mbarsFS = mbars:CreateFontString("FontString","OVERLAY","GameTooltipText")
mbarsFS:SetPoint("CENTER",mbars,"CENTER",0,0)
mbarsFS:SetFont("Fonts\\FRIZQT__.TTF", 10, "THINOUTLINE")
mbarsFS:SetText("mbars");
mbarsFS:SetTextColor(1, 1, 1);
local dragTexture=mbars:CreateTexture(nil,"ARTWORK")
dragTexture:SetAllPoints(mbars)
dragTexture:SetColorTexture(0, 192, 255, 0.7)
MultiBarBottomLeftButton1:ClearAllPoints()
MultiBarBottomLeftButton1:SetParent(mbars)
MultiBarBottomLeftButton1:SetPoint("BOTTOMLEFT",mbars,"BOTTOMLEFT",0,3)