Hello everyone o/
I'm trying to get the amount of degrees I need to turn to face object B (x=60,y=42 on map) but theres always mismatches, and I'm not talking about degree normalization (mod 360 or if degree>0 degree - 360) but the calc by itself. When i'm facin the oposite side of the object B i wont get an 180 degree (getting 170) and when facing the object (perfect line of sigh, completely pointed and on sight) I got 350 degrees on howMuchTurn oO
There's something wrong I failed to see or any lesson I forgot to learn?
The code snippet is the folowing:
Code:
SetMapToCurrentZone()
local actualX, actualY = GetPlayerMapPosition("player")
howMuchTurn=(radToDeg(GetPlayerFacing()) - radToDeg(math.atan2(actualX-60,actualY-42)))
...
function radToDeg(rad)
return rad * (180 / math.pi)
end
--used this to normalize the coords
--howMuchTurn=math.fmod(howMuchTurn,360) --... but yet, unexpected 10 and -10 angles
PS: I used TomTom to verify the perfect 180 and 359/0 degrees to object B.
HALP! xD