Hmmm...semlar what happens if one wants multiple rings per segment? (Like mana and life)
They both need their own spinner right? Is overlaying a problem?
From my work with orbs I can tell that frame stacking is a pain in the but. In the system that is working with only two scrollframes (two halfrings) one can position multiple textures inside the scrollchild. Textures can be stacked amazingly well thanks to texture drawLayer.
To get frame stacking right on my orbs I have to parent each frame after another.
background > scrollframe > overlay > fontstrings
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*Sidenote*
Just to save it from dying. I recoverd my blogpost from elitistjerks from 2009 and brought it to github.
https://github.com/zorker/rothui/tre...chive/rRingMod
https://web.archive.org/web/20110208.../362-ring.html