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02-14-13, 05:50 PM | #1 |
[WIP] Adjusting bunitframes to my taste and needs, help required!
Hey there,
I am currently on my journey into addons in WoW again I have come decently far by using my little actuall lua knowledge but depend highly on just thinking about what i am seeing in the code and adjusting it to what i understand will do stuff that i want to change. So in total my actuall knowledge if about nonexistence but with logically thinking i get somewhat far. I want to try to adjust bunitframes to my likings and hope you may help me with that and maybe i may learn alot from that. But please keep it simple and clear so even someone like me - a totally noob - may understand why and what you are doing. So my first few things i want to have happen are the followings: 1) remove total health value only from playerframe and remove total power value only from target frame: I have done a very simple solution by just moving these values out of the way as my out commenting on the parts i did screwed up everything. As i do not like such "bad code" in my addons i'd like to fix it "cleanly" by removing the parts i do not like instead of moving them out of my screen. I have done: Code:
if self.panel then self.health.value = self.health.value or self.health:CreateFontString(fname..'healthbarvalue', 'OVERLAY', 'GameFontNormal') self.health.value:SetFont(defaultfont, (NATIVE_FONT_SIZE-1) * frameScale) if self.panel then if self.unit =='player' then self.health.value:SetPoint('LEFT', self.panel, 'LEFT', gap*2, 5000) -- 5000 was 0 elseif self.unit == 'target' then self.health.value:SetPoint('RIGHT', self.panel, 'RIGHT', -gap*2, 0) else self.health.value:SetPoint('RIGHT', self.panel, 'RIGHT', -gap*2, 0) end else self.health.value:SetPoint('TOPLEFT', gap*2, 0) self.health.value:SetPoint('BOTTOMRIGHT', -gap*2, 0) self.health.value:SetJustifyH('RIGHT') end end Code:
if self.panel then self.power.value = self.power.value or self.power:CreateFontString(fname..'powerbarvalue', 'OVERLAY', 'GameFontNormal') self.power.value:SetFont(defaultfont, NATIVE_FONT_SIZE * frameScale) if self:GetHeight() > 30 then if self.panel then self.power.value:SetFont(defaultfont, (NATIVE_FONT_SIZE-1) * frameScale) if self.unit =='player' then self.power.value:SetPoint('RIGHT', self.panel, 'RIGHT', -gap*2, 0) elseif self.unit == 'target' then self.power.value:SetPoint('RIGHT', self.health.value, 'LEFT', -gap*2, 5000) -- 5000 was 0 else self.power.value:SetPoint('RIGHT', self.health.value, 'LEFT', -gap*2, 0) end else self.power.value:SetPoint('TOPLEFT', gap*2, 0) self.power.value:SetPoint('BOTTOMRIGHT', -gap*2, 1) self.power.value:SetJustifyH('RIGHT') end end end I have done: Code:
if self.orbs == nil or self.orbs[vmax] == nil then self.orbs = self.orbs or CreateFrame('frame', 'bOrbs', self) local class_color = bUnitFrames.colors.class[class] self.orbs:SetSize(14*vmax, 16) for i=1, vmax do local fname = 'bOrbs'..i self.orbs[i] = self.orbs[i] or self.orbs:CreateTexture(fname..'tex', 'OVERLAY') self.orbs[i]:SetTexture('Interface\\FriendsFrame\\StatusIcon-Offline') self.orbs[i]:SetBlendMode('ADD') self.orbs[i]:SetVertexColor(class_color.r, class_color.g, class_color.b) if class == 'WARLOCK' then local c_color = bUnitFrames.colors.WarlockPower[spec] self.orbs[i]:SetVertexColor(c_color.r*1.3, c_color.g*1.3, c_color.b*1.3) end self.orbs[i]:SetSize(16, 16) self.orbs[i].bg = self.orbs[i].bg or self.orbs:CreateTexture(fname..'texbg', 'OVERLAY') self.orbs[i].bg:SetTexture('Interface\\FriendsFrame\\StatusIcon-Offline') self.orbs[i].bg:SetVertexColor(.1,.1,.1) self.orbs[i].bg:SetSize(16, 16) if i==1 then self.orbs[i]:SetPoint('LEFT') self.orbs[i].bg:SetPoint('LEFT') else self.orbs[i]:SetPoint('LEFT', self.orbs[i-1], 'RIGHT', -2, 4) -- defaultvalue = -2, 0 self.orbs[i].bg:SetPoint('LEFT', self.orbs[i-1].bg, 'RIGHT', -2, 4) -- defaultvalue = -2, 0 end self.orbs[i].bg:SetDrawLayer('OVERLAY', 6) self.orbs[i]:SetDrawLayer('OVERLAY', 7) end self.orbs:SetPoint('CENTER', self.power, 'TOP') end And i do not know why. I want to change more stuff but this will take some time so please keep checking back from time to time if you are willing to help me Thx alot I appreciate your help immensly!
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Balance is, when everyone is unhappy. Last edited by Syliha : 02-14-13 at 05:53 PM. |
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » [WIP] Adjusting bunitframes to my taste and needs, help required! |
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