Idk if it was JUST this last patch (15851) but HEX_CLASS_COLORS is now returning nils and instead is replaced by RAID_CLASS_COLORS[class].colorStr which now contains the hex + 'ff' in the front.
Was this just a recent change? Or has this been like this since MoP beta was available?
Lua Code:
RAID_CLASS_COLORS = {
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45, colorStr = "ffabd473" },
["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79, colorStr = "ff9482c9" },
["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0, colorStr = "ffffffff" },
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73, colorStr = "fff58cba" },
["MAGE"] = { r = 0.41, g = 0.8, b = 0.94, colorStr = "ff69ccf0" },
["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41, colorStr = "fffff569" },
["DRUID"] = { r = 1.0, g = 0.49, b = 0.04, colorStr = "ffff7d0a" },
["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87, colorStr = "ff0070de" },
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43, colorStr = "ffc79c6e" },
["DEATHKNIGHT"] = { r = 0.77, g = 0.12 , b = 0.23, colorStr = "ffc41f3b" },
["MONK"] = { r = 0.0, g = 1.00 , b = 0.59, colorStr = "ff00ff96" },
};
Edit: I am a baboon and I completely forgot I made that a global table for my own addon >.> just forgot to include monk.