Hello,
Im trying to make a layout where it doesn't "merge all players".
If a player is missing in group 3 i whant it to leave a open spot in group 3 instead of just continue group 4 in that spot.
Code:
local raid25 = oUF:SpawnHeader("oUF_Raid25", nil, "custom [@raid26,exists] hide; [@raid11,exists] show; hide",
"showRaid", true,
"showPlayer", true,
"showSolo", Viks["unitframes"].RaidShowSolo,
"showParty", Viks["unitframes"].ShowParty,
"xoffset", 5,
"yOffset", 5,
"groupFilter", "1,2,3,4,5,6,7,8",
"groupBy", "GROUP",
"groupingOrder", "1,2,3,4,5,6,7,8",
"sortMethod", "GROUP",
"maxColumns", 8,
"unitsPerColumn", 5,
"columnSpacing", 2,
"point", "LEFT",
"columnAnchorPoint", "Bottom",
"oUF-initialConfigFunction", ([[
self:SetWidth(%d)
self:SetHeight(%d)
]]):format(cfg.RH25width, cfg.RH25height))
self:SetActiveStyle("Raid")
raid25:SetPoint("CENTER", UIParent, 5, 205)
Tryed different settings but no luck so far.
Anyone?
Regards