This is how my playerframe looks right now when the player is both in combat and PvP flagged:
The combat and PvP icons are neatly placed beside each other.
But when the player goes out of combat but are still PvP flagged the combat icon will leave a gap where it was before:
I noticed how you can place PitBull's "indicators" in a stacked order and they shift and fill the empty space when one indicator disappears.
Is there any straight forward way of doing this with oUF or do I have to get dirty with coordinates and event hooks? :S