Hi,
I always used the default UI target castbar for my oUF layout. Since oUF 1.5 the code didn't work anymore.
Code:
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_START")
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_STOP")
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_FAILED")
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE")
TargetFrameSpellBar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE ")
TargetFrameSpellBar:RegisterEvent("PLAYER_ENTERING_WORLD")
TargetFrameSpellBar:RegisterEvent("PLAYER_TARGET_CHANGED")
TargetFrameSpellBar:SetParent(UIParent)
TargetFrameSpellBar:ClearAllPoints()
TargetFrameSpellBar:SetPoint('BOTTOM', UIParent, 0, 265)
function RemoveBlizzFunction()
end
Target_Spellbar_AdjustPosition = RemoveBlizzFunction
TargetFrameSpellBar:SetScript("OnShow", function() end)
How do I get the castbar back?
matt