Hey guys!
I'm currently working on my own UI and already coded a lot of modules.
One of those modules adds markers to the worldmap which show old dungeon/raid entrances.
Since 8.0, i have to check the current Map ID via OnUpdate, since there seems to be no event anymore that indicates a change of the viewed zone.
My method to retrieve the current zone looks like that:
Code:
local EmptyMapInfo = {0, 0, 0, 0}
function WM:UpdateCurrentZone()
self.CurrentZone = WorldMapFrame:GetMapID()
if not self.CurrentZone then
self.MapInfo = EmptyMapInfo
else
self.MapInfo = C_Map.GetMapInfo(self.CurrentZone)
end
end
I still have to set the MapInfo to empty by value of course.
But the main problem is that
C_Map.GetMapInfo now returns a table.
And since this runs OnUpdate, yeah. The memory skyrockets.
I'm also experiencing the same problem with my coordinate module. But there i use
C_Map.GetPlayerMapPosition. This also returns a table.
I already throttled the updates.
But there must be a workaround, right?
Thanks in advance!