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07-04-10, 12:36 PM   #1
wellbeing
A Cliff Giant
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Range Alpha

My apologies if this is already stated on the forums somewhere, i did a few searched and came up with no useful info.

I've added Var: InRange? to my variables.

I've added a Conditional Alpha Shader below my base frame.


It works, but the frame doesnt refresh. (won't change alpha unless i manually re-target.)

i added a multiplexer to the window, but its still not working. I dont really know how the multiplexer works..

can anyway write out the the steps for a range alpha?
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07-04-10, 01:39 PM   #2
unlimit
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I'm not ssure why it would not update, my grid is setup with a conditional alpha, but I do not use Multiplexer Parameters, I use Periodic Repaint with a repaint all of 0.03.
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07-04-10, 03:01 PM   #3
Narinka
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I think there was some bug (or feature? that this var works only for units in your raid roster.

But I'm not sure :\
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07-04-10, 03:11 PM   #4
wellbeing
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Originally Posted by Narinka View Post
I think there was some bug (or feature? that this var works only for units in your raid roster.

But I'm not sure :\
aww nutz.

any confirmation on this?
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07-04-10, 06:07 PM   #5
Dgrimes
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I'll see if I can get something working for you but I can tell you right now that the multiplexer throttles how often the events are fired for that window. Since there is no range event it would not tell make the window update any faster. The best option would probably be adding a periodic repaint to the window instead. That will force the window to update every x seconds.

If you add the periodic repaint you can get rid of the multiplexer as the entire frame will be re-drawn every x seconds with or without events being fired.

Hope that cleared up a bit on the multiplexer confusion.
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07-04-10, 06:28 PM   #6
wellbeing
A Cliff Giant
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Originally Posted by Dgrimes View Post

Hope that cleared up a bit on the multiplexer confusion.
it certainly did.

however, it hasnt given me the knowledge to fix the problem. I've got the same alignment for my raid and party frames, and when i used the repainter, as unlimit suggested, they worked very well.

target and arena frames, however.. will not work. this is something i'd really like to remedy.
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07-04-10, 03:09 PM   #7
wellbeing
A Cliff Giant
Join Date: Oct 2009
Posts: 71
Originally Posted by unlimit View Post
I'm not ssure why it would not update, my grid is setup with a conditional alpha, but I do not use Multiplexer Parameters, I use Periodic Repaint with a repaint all of 0.03.
i'm still not getting it to work. it appears to NOT be a conditional alpha problem, but rather an inRange? problem..

im not doing it right. I looked in your grid unitframe and saw how you did it, but found it a bit confusing.

in what section is the range alpha being dealt with? [Indicators]?

how does Vars Range fit in to the equation?

ps - at the moment, i'm trying to do the conditional alpha on the [TARGET] unitframe.
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