Originally Posted by semlar
It's impossible to tell from your code whether you simply have the font path wrong because it's being dynamically created using resources outside of what's here.
|
Double checked that, and the paths are correct!
Btw. the hardcoded xml font paths are working...
Tested some things...
Test Macro 1:
Lua Code:
/run GameFontNormal:SetFont("Interface\\AddOns\\MyAddon\\Media\\Fonts\\Zero.ttf",10)
-- same result
Test Macro 2:
Lua Code:
/run GameFontNormal:SetFont("Fonts\\MORPHEUS.ttf",10)
-- does work
Using Macro 2 and than Macro 1 afterwards = changed it back to which font it was before...(I guess "Fonts\FRIZQT__.TTF")
This is pretty weird & seems to be bug...