Originally Posted by Mohfuu
I've never heard any of that before, Crissa, and I'm not sure I fully grasp it, do you have a source of some kind for this information?
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Mostly original research. When they changed the map sizes without changing the data on the maps (at 1.8. 2.0. 3.0) I was able to gather in some zones solo without interference and map out their patterns. This gave me a predictive model which continued to run positive through 3.0 - I'd scan the server for players in the zone, collect nodes, and scan for players. This way I was able to check for interference of my guesses and find segments of the server which were not active with other gatherers.
However, it isn't as certain as people who have hacked servers or getitng NDI (non-disclosable information) from devs. And off the top of my head I can't link back to anyone else who has done this.
But what you're saying is that the world respawns nodes based on a timer and any one person will never be able to optimize a route based on the information that a "mining-frequency tracker" would gather.
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That's that I'm saying, yes. It would be better to track your path and then count the number of nodes you got information on/gathered at and then compare the paths. The human brain is far better at this stuff than computers, anyhow.
-Crissa
No, it was on Silver Hand (US). Although, the guy who did it was EU, an annoying kid who had just been promoted to officer. He never did like it whenever I'd explain anything or link to resources - game info or not. His official reason was 'spamming the guild channel'. I'd already gotten kicked out of the raiding group he was involved in (our guild was split between different raiders) for pointing out their hypocrisy (and not showing up on healing meters that didn't measure heals-over-time and therefore didn't count most Druid heals). I can't help it, I'm argumentative and care more about programming than guild drama.