I have an issue with my oUF_viv layout. I can't get it to class color the mana bar in the right way.
I'm using only this code
Code:
self.Power:SetStatusBarColor(maincolor[1],maincolor[2],maincolor[3])
self.Power.colorClass = true
self.Power.frequentUpdates = true
and
Code:
self.colors = colors
self.PostUpdatePower = updatePower
It results in class colored power bars, that are simply STUCK for the player frame (and the target if I target myself or a mob with mana). The bar is full and keeps being shown as full. I have no idea what's wrong, never had this issue before. Reason could be that I'm using a fixed color for all bars, that is defined at the top. It shouldn't be an issue, though. since colorClass is higher in priority and should (in fact it does) overwrite the custom color. But also breaks updating the bar.
Any ideas?