Edit2: So apparently I'm just an idiot and had some syntax errors and didn't have 'display lua errors' enabled. The only catch is that it fades and reappears a little behind the target window, but I can live with that. Sorry for wasting your time! XD
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Edit: Alright, so I managed to get it working, however because my buffs and debuffs are attached to the player frame, it is showing whenever a buff or debuff updates even outside of combat or having a target, at least I think that is what it's happening.
Is there any way to make it ignore the buff/debuff updates?
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That plugin was actually the first thing I tried.
I added it to the OptionalDeps. That didn't work. I then tried adding:
Code:
--[[ oUF_BarFader support ]]
if(unit=="player" and IsAddOnLoaded("oUF_BarFader")) then
self.BarFade = true
self.BarFaderMinAlpha = 0
self.BarFaderMaxAlpha = 1
end
:to the oUF_Nivaya.lua config which also didn't work. I may have done that wrong. Using that would be fine, and make my life easy, but it hates me.