Originally Posted by MidgetMage55
From way back when. Its been nerfed as a possibility at this point. Simply put. Its a graphic element of the 3d world. Therefore its on the **ban you to oblivion and back** list of no no's.
While it may have been/currently is possible its not even remotely worth the risk of losing your account.
The only way i can see doing it legally game wise is if there were a way to make a panel much like eepanels does that would move and resize itself based on a relative position of a target. So its more the illusion of depth and movement. The problem is it would likely use a ton of CPU and considering you cant get positions in an instance there is no true point of reference.
Just have to suggest it and wait for blizz to make a call on adding a feature like this.
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from
http://www.wowwiki.com/Events/Instance
"PLAYER_ENTERING_WORLD"
Category: System,Instance
Fired when the player enters the world, enters/leaves an instance, or respawns at a graveyard. Also fires any other time the player sees a loading screen.
To check if the player is entering an instance, check GetPlayerMapPosition to see if both X and Y are zero.
Correction on the above comment: When PLAYER_ENTERING_WORLD fires, you'll notice that WORLD_MAP_UPDATE fires just before it. My instincts tell that leaving an instance puts the player in void space momentarily. So for the case that you are entering AND leaving an instance, GetPlayerMapPosition always returns the coordinates [0,0] and hence there is no way to determine using the event PLAYER_ENTERING_WORLD if the player is entering an instance or not. When leaving an instance the following events fire (ignoring party/raid events).
WORLD_MAP_UPDATE
PLAYER_ENTERING_WORLD
WORLD_MAP_UPDATE <--- Player coordinates are non-zero here
Instances do have coordinates for units once the second WORLD_MAP_UPDATE event has fired. For the case of entering a battleground such as WSG, WORLD_MAP_UPDATE won't fire until you leave Silverwing Hold or Warsong Lumber Mill and you are outside. --Salanex