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"Texture" UnitGetTotalHealAbsorbs
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07-11-21, 07:27 PM
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rulezyx
A Flamescale Wyrmkin
Join Date: Jan 2020
Posts: 106
Ok ty, but I dont get how the shadow overlay is generated/where the texture comes from.
If it is the same as healprediction it has to be color based and called somewhere within the code?
rulezyx
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