Originally Posted by SDPhantom
I guess the easiest way would be to hook the global metatable and see what pops up.
Code:
hooksecurefunc(getmetatable(GameTooltip).__index,"Show",function(self) print(self:GetName() or tostring(self)); end);
This would make every tooltip object print its name to the chat frame when it's shown.
|
It didn't print the name of the follower's abilities gametooltip.