Originally Posted by Game92
Did some deep dig in. I fixed it!
What i did wrong:
LUA Code:
local Aftermathh_Raid25 = oUF:SpawnHeader("Aftermathh_Raid25", nil, "solo,party,raid, custom [@raid26,exists] hide; [@raid1,exists] show; hide",
instead of
LUA Code:
local Aftermathh_Raid25 = oUF:SpawnHeader(nil, nil, "solo,party,raid, custom [@raid26,exists] hide; [@raid1,exists] show; hide",
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The only difference between those two is: One is named by you, while the other is named by oUF, so they should be equal unless you override _G['Aftermathh_Raid25'] with something later on.