Originally Posted by Vrul
It depends on how you implemented it. Post your code.
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It's nothing fancy. Essentially:
getgroupmembership() do
-- add stuff to various lists within the same module
-- a few function calls base on trigger conditions (where the function updates updates lists in its own module modules)
end
If you are super interested in the current code it is here:
https://github.com/prowley/SteaSummo...aster/raid.lua
You'll notice that I commented out the path from the roster update event callback, since I had decided not to deal with the issue for now since the group enumerated every 3 seconds on the other path anyway (because roster update doesn't appear to fire for every change of state in the roster).