Originally Posted by break19
Or, you could make em an all-in-one addon, with subroutines for each class, and use:
Code:
if (select(2, UnitClass("player"))) ~= "ROGUE" then
for a rogue, for example. Then you'd have one addon, and it would then just call the appropriate subroutine(s) for the class.
|
You Know thats how I setup my AbilitySayings addon. Didint even think of it 0_o.. Thanks