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08-17-10, 08:14 PM   #18
Toran
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Join Date: May 2006
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Originally Posted by Phanx View Post
Probably the cleanest way to do that would be to add a PostUpdate to your CPoints element, and move the Debuffs element up or down depending on whether any combo points are shown.
Is this what I'm supposed to use? Just not clear on how to use it...

Code:
CPoints.Update(self, event)
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