Originally Posted by Vrul
You can get rid of hard coding each class with:
Code:
--Check Player's Role
local playerRole
local function CheckRole()
local specIndex = GetSpecialization()
if specIndex then
local _, _, _, _, _, role, priStat = GetSpecializationInfo(index)
playerRole = role == "DAMAGER" and priStat == 4 and "CASTER" or role
else
playerRole = nil
end
end
local eventHandler = CreateFrame("Frame")
eventHandler:RegisterEvent("PLAYER_ENTERING_WORLD")
eventHandler:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
eventHandler:RegisterEvent("PLAYER_TALENT_UPDATE")
eventHandler:RegisterEvent("CHARACTER_POINTS_CHANGED")
eventHandler:SetScript("OnEvent", CheckRole)
|
The Above code throws this error:
Code:
2x BasicUILite\Modules/Datatext.lua:185: Usage: GetSpecializationInfo(specIndex[, isInspect[, isPet[, inspectTarget[, sex]]]])
[C]: in function `GetSpecializationInfo'
BasicUILite\Modules/Datatext.lua:185: in function <BasicUILite\Modules/Datatext.lua:182>
Locals:
(*temporary) = nil
Originally Posted by Vrul
by using
Code:
--Check Player's Role
local playerRole, isCaster
local function CheckRole()
local specIndex = GetSpecialization()
if specIndex then
local _, priStat
_, _, _, _, _, playerRole, priStat = GetSpecializationInfo(index)
isCaster = priStat == 4
else
playerRole = nil
end
end
local eventHandler = CreateFrame("Frame")
eventHandler:RegisterEvent("PLAYER_ENTERING_WORLD")
eventHandler:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
eventHandler:RegisterEvent("PLAYER_TALENT_UPDATE")
eventHandler:RegisterEvent("CHARACTER_POINTS_CHANGED")
eventHandler:SetScript("OnEvent", CheckRole)
|
The above code throws this error:
Code:
9x BasicUILite\Modules/Datatext.lua:188: Usage: GetSpecializationInfo(specIndex[, isInspect[, isPet[, inspectTarget[, sex]]]])
[C]: in function `GetSpecializationInfo'
BasicUILite\Modules/Datatext.lua:188: in function <BasicUILite\Modules/Datatext.lua:184>
Locals:
(*temporary) = nil
I would love to use one of these for less code in the coding but they seem not to work.
Thank You for trying.
Coke