Originally Posted by Davnel
showed and hid a menu (think it was something liek bar 10) on click of a button
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Very similar to Geist, and with the way action button IDs are working now, I'm not too sure how this is going to work for some classes/specs (Moonkin/Tree, for example). With all of the improvements made to Autobar since the creation of Mazzleui (and Context Menu), I'm not 100% sure of the necessity of keeping it (although it makes me sad to even type those words out).
As for the actionbars themselves, Spiel did a bit of work on nUI to avoid the hassle that Mazzleui went through on patch day for actionbars. Using a lot of the default code he's managed to keep it pretty stable with quick patch releases... as needed. Maybe you're on the right track with that.