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10-14-20, 04:23 PM   #6
gmarco
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Join Date: Dec 2009
Posts: 362
Hi all.

In this moment I am not sure of anything , I know only that it is used to work before 9.0.x


I have a list like:

Lua Code:
  1. SetFont(AchievementFont_Small,              GMFONTS["B"], 12)
  2.     SetFont(FriendsFont_Large,                  GMFONTS["N"], 15, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  3.     SetFont(FriendsFont_Normal,                 GMFONTS["N"], 13, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  4.     SetFont(FriendsFont_Small,                  GMFONTS["N"], 11, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  5.     SetFont(FriendsFont_UserText,               GMFONTS["NR"], 12, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  6.     SetFont(GameTooltipHeader,                  GMFONTS["B"], 15, "OUTLINE")
  7.     SetFont(GameFont_Gigantic,                  GMFONTS["B"], 32, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  8.     SetFont(GameNormalNumberFont,               GMFONTS["B"], 11)
  9.     SetFont(InvoiceFont_Med,                    GMFONTS["I"], 13, nil, 0.15, 0.09, 0.04)
  10.     SetFont(InvoiceFont_Small,                  GMFONTS["I"], 11, nil, 0.15, 0.09, 0.04)
  11.     SetFont(MailFont_Large,                     GMFONTS["I"], 15, nil, 0.15, 0.09, 0.04, 0.54, 0.4, 0.1, 1, -1)
  12.     SetFont(NumberFont_OutlineThick_Mono_Small, GMFONTS["NR"], 13, "OUTLINE")
  13.     SetFont(NumberFont_Outline_Huge,            GMFONTS["NR"], 30, "THICKOUTLINE", 30)
  14.     SetFont(NumberFont_Outline_Large,           GMFONTS["NR"], 17, "OUTLINE")
  15.     SetFont(NumberFont_Outline_Med,             GMFONTS["NR"], 15, "OUTLINE")
  16.     SetFont(NumberFont_Shadow_Med,              GMFONTS["N"], 14)
  17.         ....


For this I was asking if the fonts name where changed in the globals.


Thanks again for the attention.
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