Looking at the
global strings I have figured out that you can use textures in strings like this:
Code:
"|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t" .. "My label text"
This works for me, but how can I do this with Atlas names?
When I try to emulate global strings like this,
Code:
"{Atlas|NPE_RightClick:20}" .. "My label text"
I get:
Code:
{Atlas
PE_RightClick:20}My label text
I am using the string as the "name" attribute of an
AceConfig-3.0 "execute" button.