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08-23-18, 06:30 PM   #3
Xrystal
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Originally Posted by Vrul View Post
This is what I used based on Blizzard's ActionBarController code (verified it still matches up in BfA):
Code:
[vehicleui] 12; [overridebar] 14; [possessbar] [@vehicle, exists] 12; [shapeshift] 13; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10; [bonusbar:5] 11; 1
I have no way to test myself but you can give it a shot.
Thanks Vrul, I'll give it a test and let you know.

Looking at the code, it may be the [possessbar] [@vehicle, exists] 12; part as nUI has that down as [vehicleui][possessbar] GetVehicleBarIndex(). I guess there is a difference between [@vehicle, exists] and [vehicleUI] in regards to the posessbar. Thanks again.
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Last edited by Xrystal : 08-23-18 at 06:34 PM.
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