Originally Posted by p3lim
line 188: make that global into a local, also set the layer to 'BACKGROUND'
line 217: set the layer to 'BACKGROUND'
line 249: set the layer to 'BACKGROUND'
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Ok I changed the lines of code accordingly and still had the same issue. Your response is greatly appreciated; however, it was recommended to me to take a different approach to achieve the same results. I have since scrapped that old code and replaced it with
Code:
self:SetBackdrop({
bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
insets = {top = -3, left = -3, bottom = -3, right = -3}
})
self:SetBackdropColor(0, 0, 0, 1)
So far this seems to be working. I do however have a small issue when it comes to my Death Knight. Upon first load and/or reload of UI the Runic Power bar appears colored as 100%. When combat starts the bar drops back down to the amount of Runic Power I currently have. Not sure if this issue is even related or if my code is so terrible I have another bug =(.
Back to work I guess =P