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06-30-20, 10:50 AM   #10
SDPhantom
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Lua is a single-threaded scripting engine, so async threads are impossible. You can fake it though by spreading your workload using coroutines or other fancy coding. You end up passing execution around like a hot potato instead of it truly being asynchronous.

It may be possible for Blizzard to separate the render and Lua into their own threads, but that's entirely up to them.
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Last edited by SDPhantom : 06-30-20 at 11:11 AM.
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