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04-11-24, 05:13 AM   #1
Hubb777
A Flamescale Wyrmkin
 
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Join Date: Jan 2024
Posts: 131
Button on the minimap

Hi all. I created a button on the minimap. But I can’t get it to open another LUA file.

the button itself (triggered by LMB).

Lua Code:
  1. local addonName, addon = ...
  2. local addonName = "MyAddon"
  3. local L = {} -- Localization table (if needed)
  4.  
  5. -- Check if the addon object is already registered
  6. if not LibStub("LibDBIcon-1.0", true):GetMinimapButton(addonName) then
  7.     -- Create the minimap icon
  8.     local icon = LibStub("LibDBIcon-1.0")
  9.     local minimapIcon = LibStub("LibDataBroker-1.1"):NewDataObject(addonName, {
  10.         type = "data source",
  11.         text = addonName,
  12.         icon = "Interface\\AddOns\\TEST_ADDON\\Icons\\goblin", -- Replace with path to your icon
  13.         OnClick = function(_, button)
  14.             if button == "LeftButton" then
  15.                 MyAddonOptionsPanel_Toggle() -- Open or close the options panel
  16.             end
  17.         end,
  18.         OnTooltipShow = function(tooltip)
  19.             tooltip:SetText(addonName)
  20.             tooltip:AddLine("Click to open options")
  21.             tooltip:Show()
  22.         end,
  23.     })
  24.  
  25.     -- Register the minimap icon
  26.     icon:Register(addonName, minimapIcon, MyAddonOptionsPanelDB) -- Replace MyAddonDB with your saved variables table name
  27. end
  28.  
  29. -- Define the function to toggle the options panel
  30. function MyAddonOptionsPanel_Toggle()
  31.     -- Add code to open or close the options panel here
  32.     print("Toggle options panel")
  33. end


The frame that the button should open

Lua Code:
  1. local panel = CreateFrame("Frame", "MyAddonOptionsPanel", InterfaceOptionsFrame)
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