Originally Posted by Frogdog76
One more question I have while I'm at it. Is it possible to have a situation trigger on an assigned key press, and then have it revert back to whatever the current situation is (i.e. world combat etc...) with another key press?
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This is also not possible with the way situations currently work, because there is no "key-pressed" event let alone a way to check the condition of which key has been previously pressed. Maybe the best way to achieve this would be a slash-command that allows you to manually enter a situation setting its priority to max and another slash-command to undo it. Will put it on my list...