Hi,
I have this piece of code... it works in 99.99% of the cases... Can anyone tell me why it wouldn't be doing in 100% of them?
Ignore the double for loops... I tried different stuff and this was the last iteration... I know it should be only one
Code:
local function SkinTarget()
if TargetFrame:IsShown() then
TargetFrameHealthBarText:ClearAllPoints()
TargetFrameHealthBarText:SetPoint("CENTER", TargetFrame, "CENTER", -50, 7)
TargetFrameManaBarText:SetScale(0.8)
for i = 1, 32 do
_, spellId, _, _, _, _, unitCaster = UnitBuff("target", i)
if (spellId) then
frame = _G["TargetFrameBuff" .. i]
frameBorder = _G["TargetFrameBuff" .. i .. "Border"]
frameCount = _G["TargetFrameBuff" .. i .. "Count"]
if (frameBorder ~= nil) then
frameBorder:Hide()
end
if (frameCount ~= nil) then
frameCount:SetFont(config.font.atari, config.buff.fontsize, config.buff.outline)
frameCount:SetPoint(unpack(config.buff.position))
end
if (frame ~= nil) then
frame:CreateBeautyBorder(config.buff.bordersize)
frame:SetBeautyBorderTexture(config.border.default)
frame:SetScale(config.buff.scale)
end
end
end
for i = 1, 32 do
_, spellId, _, _, _, _, unitCaster = UnitDebuff("target", i)
if (spellId) then
frame = _G["TargetFrameDebuff" .. i]
frameBorder = _G["TargetFrameDebuff" .. i .. "Border"]
frameCount = _G["TargetFrameDebuff" .. i .. "Count"]
if (frameBorder ~= nil) then
frameBorder:Hide()
end
if (frameCount ~= nil) then
frameCount:SetFont(config.font.atari, config.debuff.fontsize, config.debuff.outline)
frameCount:SetPoint(unpack(config.debuff.position))
end
if (select(4, UnitDebuff("target", i))) then
color = config.ReplacedDebuffTypeColor[select(4, UnitDebuff("target", i))]
else
color = config.ReplacedDebuffTypeColor["none"]
end
if (frame ~= nil) then
frame:CreateBeautyBorder(config.debuff.bordersize)
frame:SetBeautyBorderTexture(config.border.colorize)
frame:SetBeautyBorderColor(color.r, color.g, color.b)
frame:SetScale(config.buff.scale)
end
end
end
end
end
hooksecurefunc("TargetFrame_UpdateAuras", SkinTarget)