I'm not sure why your viewport addon didn't reload properly (maybe it needed a re-log rather than a reload) as I have no idea which one you were/are using (you mentioned two but not if you were using one of those or something else).
This was a test you said you were willing to try not a whole solution, to see if setting to WorldFrame back to full size fixed the cutscene display glitch you mentioned, did it??
If the scene played properly it points to a possible solution that could be implemented in the viewport addons.
Last edited by Fizzlemizz : 05-08-20 at 08:41 PM.
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