Originally Posted by LanceDH
This seems to scan just fine
Lua Code:
local i = 1; local line = _G["GameTooltipTextLeft"..i]; while line do print(line:GetText()); i = i + 1; line = _G["GameTooltipTextLeft"..i]; end
|
Interesting. This works for the standard UI tooltip, but
only if it's visible. If it's not, this doesn't work. Nor does it work for my own tooltip frame.