Originally Posted by Galaxy119
In the panel.lua file the animations are refered to as "model", the galaxy is a second 'model' independent from the main animation model. Orb animation model creation is handled in the oUF_Diablo/units/player.lua
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But where is ".ag" assigned? If you can access "galaxy.ag" to call :Play() on it, then that "ag" must be assigned somewhere. Even if it's assigned as "nyancatsandbacon.ag" instead of "galaxy.ag" that won't matter -- "ag" would still appear in the code, but it doesn't, and that's the code I want to see.