Thread: TBC UI Changes
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10-08-06, 10:25 AM   #29
Beladona
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Join Date: Mar 2005
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Originally Posted by Dhargo
A few things that people are forgetting -

1, The new TBC encounters are being designed with this in mind. Slouken flat out said that, one of the motivators for this change was so that the encounter designers didn't have to take decursive like mods into account when designing encounters.
2. You won't have 40 players to look at - you'll have 25
3. Downranking is taking a hit - spells below level 40 will see far less benefit from +heal gear.
4. Player HP is scaling faster than any other factor in the game - this should give some breathing room for spot-healers.
5. While a clickable emergency monitor is not doable anymore, you can always have an emergency monitor (sortable) that has bright glowing pointers to the unit-frame of the affect person (meaning no hunt and peck). I'm already working on the animation code for something like that.
6. Slouken is looking into implementing a combo keys approach to keybindings (using the menubuttons) based on a lot of our feedback. Take a druid healing a single group for instance (this scales, btw) using just the keys 1-5. Pressing a key opens the UnitFrame's menu button and remaps the keybinds to those newly opened buttons (which are your heals), pressing another key casts the spell, collapses the menu (optional) and resets the binds.
......
Well written IMHO
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