Originally Posted by Sharparam
What if you make a SetScript method in your AddOn that is used for something, which then overrides Frame's SetScript method?
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But why would you do that? There are literally infinite options for naming your methods. It's not any more difficult to avoid overwriting a frame's default SetScript method than it is to avoid overwriting your own DoThings method or overwriting the global CreateFrame function. This is quite possibly the most contrived excuse for overcomplicating addon code that I've ever heard.