Originally Posted by myrroddin
I was wondering about that back when I started this project. Given that in Pandaria, I am seeing values of +/-1000 right now, I would suggest that is the limit; however, the values spike even higher during Innervate, ShadowFiend, potions, etc, and might go the opposite way if a mob drains mana. This needs to be future-proofed. Any suggestions on safe upper and lower limits?
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If you want a static limit, I'd say the entire mana pool as a base since you can never lose or gain more than the entire pool at a time. Otherwise, you could try to keep track of a peak value and adjust accordingly to that.