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05-24-12, 04:39 AM   #4
zin99
A Deviate Faerie Dragon
Join Date: Nov 2010
Posts: 12
ok sorry phanx, here it is. i am ready to get laughed at for this code:

Code:
 local addon, addonName = ...

 local frame = CreateFrame("Frame")
 local onEvent = function(self, event, ...)
   if event == "COMBAT_LOG_EVENT_UNFILTERED" then
        local timestamp, subevent, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags,
        spellID, spellName, spellSchool, extraSpellID, extraSpellName  = ...;
            if (subevent == "SPELL_INTERRUPT") then
            interruptgo(destName, spellID)
     end
   end
 end
 
 frame:SetScript("OnEvent", onEvent)
 frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
 
target=CreateFrame("Frame")
target:SetPoint("CENTER", TargetFrame, "CENTER",-130,0)
target:SetSize(40,40)
target.c=CreateFrame("Cooldown","cd1")
target.c:SetAllPoints(target)
target.t=target:CreateTexture(nil,"BORDER")
target.t:SetAllPoints()
target.t:SetTexture("Interface\\Icons\\ability_kick")

focus=CreateFrame("Frame")
focus:SetPoint("CENTER", FocusFrame, "CENTER",-130,0)
focus:SetSize(40,40)
focus.c=CreateFrame("Cooldown","cd2")
focus.c:SetAllPoints(focus)
focus.t=focus:CreateTexture(nil,"BORDER")
focus.t:SetAllPoints()
focus.t:SetTexture("Interface\\Icons\\ability_kick")
 
 function interruptgo(destName, spellID)
 
 if spellID == 1766 and destName == (UnitName("target")) then 
 CooldownFrame_SetTimer(cd1,GetTime(),5,1)
 target.t:SetTexture("Interface\\Icons\\ability_kick")
 elseif spellID == 1766 and destName == (UnitName("focus")) then 
 CooldownFrame_SetTimer(cd2,GetTime(),5,1)
 focus.t:SetTexture("Interface\\Icons\\ability_kick")
 
 elseif spellID == 1766 and destName == (UnitName("target")) then 
 CooldownFrame_SetTimer(cd1,GetTime(),4,1)
 target.t:SetTexture("Interface\\Icons\\spell_holy_rebuke")
 elseif spellID == 1766 and destName == (UnitName("focus")) then 
 CooldownFrame_SetTimer(cd2,GetTime(),4,1)
 focus.t:SetTexture("Interface\\Icons\\spell_holy_rebuke")
 
-- and so on for all interrupt spells...


 end
 end
would it be better to do the SpellID and icons textures as arguments of a table so that i can just get the duration and texture by adressing say "kick" in that table? if so i don't know how

but as is said, my main goal now is to not have the icons shown always but only if they are actually counting. is there a way to determine if there is actually an animation running on the CooldownFrame cd1 or cd2, or do i have to do it with an OnUpdate GetTime thingy.

thanx for helping me!

Last edited by zin99 : 05-24-12 at 04:41 AM.
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